Archive for June, 2005

Lack of Things

Saturday, June 25th, 2005

Have been distracted for most of the summer, but I have been working on menu design for any sort of game I create. I’m trying to program my own menu system with resizable windows within SDL. I haven’t used winForms before, but it’s like trying to rebuild windows menus without knowing how they work. The challenge is figuring out how to position everything and allow for easy menu building later on in C++.

I don’t want to have just random text sitting on a layer on the screen like some homebrew games do. I’d like the box to be a window with an [x] close button and on some menus a [-] minimize button. I also am trying to determine if there’s any way for me to optimize drawing menus, because right now the plan is to draw one menu, then draw the next one over it, but this seems like it’d be excess if one menu completely covers another.

It’s funny how much I was able to accomplish in a week during spring break but now that I have plenty of free time I haven’t been able to spare it for programming.