MicroProgress
Friday, August 19th, 2005School will be starting soon, so I don’t know what’s going to happen with the jumper project once it starts.
As a side note, I cleaned up the entity code and fixed parent-child entities. What that means is that I can now give an entity a parent and it will move in relation to it’s parent correctly.
Examples:
If I had a player who jumps on a boat, and then the boat attaches the player to it, the player will not move backwards if the boat moves. If the player jumps, I can unattach him from the boat and reattach him to the world the boat is in, so he might fall backwards when not on the moving surface.
This is especially handy for making menus, for example, a button would be relative of it’s window, so if you move the window around, the button goes with it. The button might have text inside it with position relative to the button. Therefore, I can make draggable menus with it.