Archive for October, 2006

Mouze 2d Maze Generator Game

Friday, October 27th, 2006

I just added my very basic maze generator to the downloads page. The character in game can be controlled by the A-W-D keys (A and D turn, W moves forward). Check it out, let me know if it doesn’t work. I included the glut dll, which I think is required. It’s really simplistic and was done as a homework assign for school.

The Maze generator algorithm is a randomized variation on the Minimum Search Tree Algorithm, I’ll go into detail on how it works some time, because it’s kinda interesting, and it can be improved. (At the cost of speed)

The present of games is middleware

Tuesday, October 10th, 2006

Middleware is any game development framework that abstracts general design concepts and licenses the ability to use the framework to design games.

An example middleware software would be havok physics engine or unreal engine 3.

Recently, it was announced that Artificial Intelligence is going to be bundled inside the graphics library for a game.

I think this is a brilliant move and that pretty soon game developers will have the possibility to be just game designers, with very little work on the engine.   Hopefully this will give them more time for innovative gameplay.

Screenshot of maze Generator

Monday, October 9th, 2006


(Click to view big)

openGL graphics — Maze Generator

Wednesday, October 4th, 2006

I’m working on a maze generator for my openGL course.   Will post pictures, possibly the program itself, soon.   It’s kinda neat.